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ElementHandle

ElementHandle represents an in-page DOM element. ElementHandles can be created with the Page#query_selector method.

NOTE: The use of ElementHandle is discouraged, use Locator objects and web-first assertions instead.

href_element = page.query_selector("a")
href_element.click

ElementHandle prevents DOM element from garbage collection unless the handle is disposed with JSHandle#dispose. ElementHandles are auto-disposed when their origin frame gets navigated.

ElementHandle instances can be used as an argument in Page#eval_on_selector and Page#evaluate methods.

The difference between the Locator and ElementHandle is that the ElementHandle points to a particular element, while Locator captures the logic of how to retrieve an element.

In the example below, handle points to a particular DOM element on page. If that element changes text or is used by React to render an entirely different component, handle is still pointing to that very DOM element. This can lead to unexpected behaviors.

handle = page.query_selector("text=Submit")
handle.hover
handle.click

With the locator, every time the element is used, up-to-date DOM element is located in the page using the selector. So in the snippet below, underlying DOM element is going to be located twice.

locator = page.get_by_text("Submit")
locator.hover
locator.click

bounding_box

def bounding_box

This method returns the bounding box of the element, or null if the element is not visible. The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser window.

Scrolling affects the returned bounding box, similarly to Element.getBoundingClientRect. That means x and/or y may be negative.

Elements from child frames return the bounding box relative to the main frame, unlike the Element.getBoundingClientRect.

Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following snippet should click the center of the element.

Usage

box = element_handle.bounding_box
page.mouse.click(
box["x"] + box["width"] / 2,
box["y"] + box["height"] / 2,
)

check

def check(
force: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.
  2. Wait for actionability checks on the element, unless force option is set.
  3. Scroll the element into view if needed.
  4. Use Page#mouse to click in the center of the element.
  5. Ensure that the element is now checked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

click

def click(
button: nil,
clickCount: nil,
delay: nil,
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method clicks the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to click in the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

content_frame

def content_frame

Returns the content frame for element handles referencing iframe nodes, or null otherwise

dblclick

def dblclick(
button: nil,
delay: nil,
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method double clicks the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to double click in the center of the element, or the specified position.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

NOTE: elementHandle.dblclick() dispatches two click events and a single dblclick event.

dispatch_event

def dispatch_event(type, eventInit: nil)

The snippet below dispatches the click event on the element. Regardless of the visibility state of the element, click is dispatched. This is equivalent to calling element.click().

Usage

element_handle.dispatch_event("click")

Under the hood, it creates an instance of an event based on the given type, initializes it with eventInit properties and dispatches it on the element. Events are composed, cancelable and bubble by default.

Since eventInit is event-specific, please refer to the events documentation for the lists of initial properties:

You can also specify JSHandle as the property value if you want live objects to be passed into the event:

# note you can only create data_transfer in chromium and firefox
data_transfer = page.evaluate_handle("new DataTransfer()")
element_handle.dispatch_event("dragstart", eventInit: { dataTransfer: data_transfer })

eval_on_selector

def eval_on_selector(selector, expression, arg: nil)

Returns the return value of expression.

The method finds an element matching the specified selector in the ElementHandles subtree and passes it as a first argument to expression. If no elements match the selector, the method throws an error.

If expression returns a Promise, then ElementHandle#eval_on_selector would wait for the promise to resolve and return its value.

Usage

tweet_handle = page.query_selector(".tweet")
tweet_handle.eval_on_selector(".like", "node => node.innerText") # => "100"
tweet_handle.eval_on_selector(".retweets", "node => node.innerText") # => "10"

eval_on_selector_all

def eval_on_selector_all(selector, expression, arg: nil)

Returns the return value of expression.

The method finds all elements matching the specified selector in the ElementHandle's subtree and passes an array of matched elements as a first argument to expression.

If expression returns a Promise, then ElementHandle#eval_on_selector_all would wait for the promise to resolve and return its value.

Usage

<div class="feed">
<div class="tweet">Hello!</div>
<div class="tweet">Hi!</div>
</div>
feed_handle = page.query_selector(".feed")
feed_handle.eval_on_selector_all(".tweet", "nodes => nodes.map(n => n.innerText)") # => ["hello!", "hi!"]

fill

def fill(value, force: nil, noWaitAfter: nil, timeout: nil)

This method waits for actionability checks, focuses the element, fills it and triggers an input event after filling. Note that you can pass an empty string to clear the input field.

If the target element is not an <input>, <textarea> or [contenteditable] element, this method throws an error. However, if the element is inside the <label> element that has an associated control, the control will be filled instead.

To send fine-grained keyboard events, use Locator#press_sequentially.

focus

def focus

Calls focus on the element.

get_attribute

def get_attribute(name)

alias: []

Returns element attribute value.

hover

def hover(
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method hovers over the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to hover over the center of the element, or the specified position.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

inner_html

def inner_html

Returns the element.innerHTML.

inner_text

def inner_text

Returns the element.innerText.

input_value

def input_value(timeout: nil)

Returns input.value for the selected <input> or <textarea> or <select> element.

Throws for non-input elements. However, if the element is inside the <label> element that has an associated control, returns the value of the control.

checked?

def checked?

Returns whether the element is checked. Throws if the element is not a checkbox or radio input.

disabled?

def disabled?

Returns whether the element is disabled, the opposite of enabled.

editable?

def editable?

Returns whether the element is editable.

enabled?

def enabled?

Returns whether the element is enabled.

hidden?

def hidden?

Returns whether the element is hidden, the opposite of visible.

visible?

def visible?

Returns whether the element is visible.

owner_frame

def owner_frame

Returns the frame containing the given element.

press

def press(key, delay: nil, noWaitAfter: nil, timeout: nil)

Focuses the element, and then uses Keyboard#down and Keyboard#up.

key can specify the intended keyboardEvent.key value or a single character to generate the text for. A superset of the key values can be found here. Examples of the keys are:

F1 - F12, Digit0- Digit9, KeyA- KeyZ, Backquote, Minus, Equal, Backslash, Backspace, Tab, Delete, Escape, ArrowDown, End, Enter, Home, Insert, PageDown, PageUp, ArrowRight, ArrowUp, etc.

Following modification shortcuts are also supported: Shift, Control, Alt, Meta, ShiftLeft, ControlOrMeta.

Holding down Shift will type the text that corresponds to the key in the upper case.

If key is a single character, it is case-sensitive, so the values a and A will generate different respective texts.

Shortcuts such as key: "Control+o", key: "Control++ or key: "Control+Shift+T" are supported as well. When specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.

query_selector

def query_selector(selector)

The method finds an element matching the specified selector in the ElementHandle's subtree. If no elements match the selector, returns null.

query_selector_all

def query_selector_all(selector)

The method finds all elements matching the specified selector in the ElementHandles subtree. If no elements match the selector, returns empty array.

screenshot

def screenshot(
animations: nil,
caret: nil,
mask: nil,
maskColor: nil,
omitBackground: nil,
path: nil,
quality: nil,
scale: nil,
style: nil,
timeout: nil,
type: nil)

This method captures a screenshot of the page, clipped to the size and position of this particular element. If the element is covered by other elements, it will not be actually visible on the screenshot. If the element is a scrollable container, only the currently scrolled content will be visible on the screenshot.

This method waits for the actionability checks, then scrolls element into view before taking a screenshot. If the element is detached from DOM, the method throws an error.

Returns the buffer with the captured screenshot.

scroll_into_view_if_needed

def scroll_into_view_if_needed(timeout: nil)

This method waits for actionability checks, then tries to scroll element into view, unless it is completely visible as defined by IntersectionObserver's ratio.

Throws when elementHandle does not point to an element connected to a Document or a ShadowRoot.

See scrolling for alternative ways to scroll.

select_option

def select_option(
element: nil,
index: nil,
value: nil,
label: nil,
force: nil,
noWaitAfter: nil,
timeout: nil)

This method waits for actionability checks, waits until all specified options are present in the <select> element and selects these options.

If the target element is not a <select> element, this method throws an error. However, if the element is inside the <label> element that has an associated control, the control will be used instead.

Returns the array of option values that have been successfully selected.

Triggers a change and input event once all the provided options have been selected.

Usage

# single selection matching the value
element_handle.select_option(value: "blue")
# single selection matching both the label
element_handle.select_option(label: "blue")
# multiple selection
element_handle.select_option(value: ["red", "green", "blue"])

select_text

def select_text(force: nil, timeout: nil)

This method waits for actionability checks, then focuses the element and selects all its text content.

If the element is inside the <label> element that has an associated control, focuses and selects text in the control instead.

set_checked

def set_checked(
checked,
force: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

alias: checked=

This method checks or unchecks an element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws.
  2. If the element already has the right checked state, this method returns immediately.
  3. Wait for actionability checks on the matched element, unless force option is set. If the element is detached during the checks, the whole action is retried.
  4. Scroll the element into view if needed.
  5. Use Page#mouse to click in the center of the element.
  6. Ensure that the element is now checked or unchecked. If not, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

set_input_files

def set_input_files(files, noWaitAfter: nil, timeout: nil)

alias: input_files=

Sets the value of the file input to these file paths or files. If some of the filePaths are relative paths, then they are resolved relative to the current working directory. For empty array, clears the selected files. For inputs with a [webkitdirectory] attribute, only a single directory path is supported.

This method expects ElementHandle to point to an input element. However, if the element is inside the <label> element that has an associated control, targets the control instead.

tap_point

def tap_point(
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method taps the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#touchscreen to tap the center of the element, or the specified position.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

NOTE: elementHandle.tap() requires that the hasTouch option of the browser context be set to true.

text_content

def text_content

Returns the node.textContent.

type

def type(text, delay: nil, noWaitAfter: nil, timeout: nil)

Focuses the element, and then sends a keydown, keypress/input, and keyup event for each character in the text.

To press a special key, like Control or ArrowDown, use ElementHandle#press.

Usage

warning

In most cases, you should use Locator#fill instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use Locator#press_sequentially.

uncheck

def uncheck(
force: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.
  2. Wait for actionability checks on the element, unless force option is set.
  3. Scroll the element into view if needed.
  4. Use Page#mouse to click in the center of the element.
  5. Ensure that the element is now unchecked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

wait_for_element_state

def wait_for_element_state(state, timeout: nil)

Returns when the element satisfies the state.

Depending on the state parameter, this method waits for one of the actionability checks to pass. This method throws when the element is detached while waiting, unless waiting for the "hidden" state.

  • "visible" Wait until the element is visible.
  • "hidden" Wait until the element is not visible or not attached. Note that waiting for hidden does not throw when the element detaches.
  • "stable" Wait until the element is both visible and stable.
  • "enabled" Wait until the element is enabled.
  • "disabled" Wait until the element is not enabled.
  • "editable" Wait until the element is editable.

If the element does not satisfy the condition for the timeout milliseconds, this method will throw.

wait_for_selector

def wait_for_selector(selector, state: nil, strict: nil, timeout: nil)

Returns element specified by selector when it satisfies state option. Returns null if waiting for hidden or detached.

Wait for the selector relative to the element handle to satisfy state option (either appear/disappear from dom, or become visible/hidden). If at the moment of calling the method selector already satisfies the condition, the method will return immediately. If the selector doesn't satisfy the condition for the timeout milliseconds, the function will throw.

Usage

page.content = "<div><span></span></div>"
div = page.query_selector("div")
# waiting for the "span" selector relative to the div.
span = div.wait_for_selector("span", state: "attached")

NOTE: This method does not work across navigations, use Page#wait_for_selector instead.